Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 61 28-01-2003 , 08:20 AM
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Another pic

This will be my best project yet.

# 62 28-01-2003 , 08:23 AM
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hey undseth! looks great

# 63 28-01-2003 , 02:15 PM
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Thanks! Most parts are now finished, and with the latest details, there's only a few left;

cockpit
cockpit glass
small floaters under the wings
some ventilation openings on the fuselage
a handle there and there

a small square concrete airfield to act as a diorama for the airplane

I recently made the small wheel on the backside and the small nose on the big floater. After fiddling with the skinning tools, I discarded these options and simply did a loft and tweaked the cylinger-like-surface and capped it. It is not supposed to be attatched to the other surface, as it is made of an other material.


Last edited by undseth; 28-01-2003 at 02:21 PM.
# 64 28-01-2003 , 02:22 PM
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Hey, it's truly starting to get some shape! Nice work!


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# 65 28-01-2003 , 03:42 PM
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Another rendering

I just love the work I did on that engine. user added image user added image

I threw in three lights and did some renderings for fun.

# 66 28-01-2003 , 05:54 PM
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wow!!! I havnt seen this post!! what have I been doing?

great great modeling AGAIN! really nice

# 67 28-01-2003 , 06:57 PM
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great !

Where did you get all that tiny bits of info of the engine and stuff ??

Nir:banana:


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# 68 28-01-2003 , 07:07 PM
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Thanks everybody!

nirsul:
I got hand on two photos of a Wright engine for this airplane. They had at least two different engines, but one is enough for me.

And I also compare to other photos, to get a clue as to how the parts really fits together.

But of course, I had to cheat a little. The photos weren't that detailed.


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# 69 28-01-2003 , 11:30 PM
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amazing modeling... a pleasure to see the advancements!

# 70 29-01-2003 , 10:49 AM
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It is soooo much more fun modeling, when knowing how to go about problems.

Here I've added two small floaters.

edit:

The two floaters were made by a lofted surface on top and bottom. I did no stitching. I guess they fitted neatly together, due to the positioning of the two set of curves, which were evely spaced in the same way.

I'm gonna post this pic in another forum as well, but please dont mind, its just to "show off" user added image


Last edited by undseth; 29-01-2003 at 10:54 AM.
# 71 29-01-2003 , 11:47 AM
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ooh your good at this user added image


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# 72 29-01-2003 , 11:55 AM
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beautiful stuff undseth.


Check out the subsurfacescattering on my tongue...

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# 73 31-01-2003 , 04:57 AM
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Canopy Part 1

Making it beautiful is my goal. So I'm on the right track. user added image

I'm starting on the cockpit. I had a little issue with it, but I now have a decent starting point to go from.

I hope to model most of the cockpit with the surface-extrude tools.

# 74 31-01-2003 , 09:39 AM
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Canopy Part 2

Blah... during a wierd curve rebuild (I accidentally did it without checking the options) my machine froze and after a while I closed Maya and lost 95% of my work with the cockpit. The incremental save, had not been updated.

Anyway, this is how the canopy looks like now.

# 75 31-01-2003 , 10:00 AM
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A cute little pic.

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