Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 25-08-2009 , 08:53 AM
lealar's Avatar
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Learn use mental ray and small space for young

Hello all, long time no see and no post. Still learn how to use mental ray and fellow me lots problems.

This is a testing about lights(sun\sky\area), feel better now and what do you think?

Render Time: 16:34

BTW bad English.

test01.jpg

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# 2 25-08-2009 , 08:54 AM
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test02.jpg

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# 3 25-08-2009 , 10:37 AM
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Very nice mate I really like the design of
the room to that rocky wall is great

# 4 25-08-2009 , 01:10 PM
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isnt mental ray just more efficient than your previous rendering software anyway good work so far

# 5 25-08-2009 , 06:26 PM
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Nice lighting throughout the room, only crit would be that you are missing a couple of pictures in those frames :p

# 6 26-08-2009 , 05:54 AM
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Thanks all and need lot to fix and much more models, hope to finish this project. I'll go on and thanks again.user added image

# 7 30-09-2009 , 03:26 PM
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really need help

This scene very simply just close box with area lights, but i just wondering about this black ball surface's noise. The black ball with mia_material_x.

Bad ENG if not clear please download my file and really need help.

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# 8 30-09-2009 , 03:28 PM
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help.mb

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File Type: mb help.mb (181.0 KB, 166 views)
# 9 30-09-2009 , 03:35 PM
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does your box have any depth?

# 10 30-09-2009 , 03:56 PM
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sorry i'm not understand, can you send me your test result please.:p

# 11 01-10-2009 , 09:38 PM
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i think you should raise your samples in the mental ray area of your area lights it will increase tour render times bot make your renders cleaner or what were you askin

# 12 03-10-2009 , 03:28 PM
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Really thanks and repost, we are forgot low samples of the Area Light usually and don't forget it. 8-)

Here a new test if take look carefulness still small nosies but very nice than before, I don't know why yet if had some best way please post here and thanks.:p

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# 13 06-10-2009 , 02:32 PM
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New test with base materials and render time almost 50:00

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# 14 06-10-2009 , 04:27 PM
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Wow, very nice. I like the phone especially.
I don't know if it's just me, but the perspective seems like it's almost too much, sort of falling off too quickly (one side of the monitor is quite a bit smaller than the other) if that makes any sense. I don't know how you would change that... are there camera attributes to play with the focal length or angle of view or something like that?

# 15 07-10-2009 , 05:57 AM
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Hi stwert if just me i'm just care model's angle than other setting.

1 select model in your camera then input F key push your camera close to model.

2 adjust you love angle in TOP, FRONT and SIDE view.

maybe change film gate if you need.

BAD ENG

user added image

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