Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-01-2008 , 11:51 AM
mr pix.'s Avatar
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Maya 2008 Blendshape issue?

I created blendshapes for my character. However, when i move the slider up lets say, for his 'smile', my rig is no longer binded to my character's skin.

Any ideas?

Thanx


those who succeed are only the failures that never gave up.

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# 2 27-01-2008 , 12:17 PM
jsprogg's Avatar
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This is a guess but it sounds like it could be your deformation order, you might need to set it to Front of Chain.

Here is what the Maya help files say about it.....

Front Of Chain

Front Of Chain is only available for blend shape deformers. Blend shape deformers are typically used to create deformation effects on a skinned character. Front Of Chain assures that blend shape deformation effects occur before the deformation effects provided by the skinning. If the effects occur afterwards, undesirable double transformation effects occur when the skeleton is posed.




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# 3 27-01-2008 , 12:46 PM
mr pix.'s Avatar
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Thanks, I looked it up but didnt work. I changed the deformation order and put Blendshapes at the top, but no joy.

Basically, the higher i move my blendshape, the less effective my rig is, and if the Blendshape slider is all the way to the top, my skin isnt binded at all.

Ive nearly created my very own character rig and have overcome so many school boy errors and hurdles, this is not beating me this close to the finishing line.

PLease someone help.

Thnx Jsprogg


those who succeed are only the failures that never gave up.

https://www.vimeo.com/7080130
# 4 27-01-2008 , 12:52 PM
mr pix.'s Avatar
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GOD BLESS SIMPLY MAYA!

NOW i know what your talking about. Help file not very clear on this. I sussed it.

Thanx Jsprogg

user added image user added image user added image


those who succeed are only the failures that never gave up.

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# 5 27-01-2008 , 04:33 PM
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Hehe, its all to do with order in which its all created. You could actually feed in your blend shapes on Default setting before binding too, even easier...

Cheers
Jay

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