This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
That resembles an issue I've had before when dealing with alpha channel transparancy... I think it's just a video card thing. If you open the file and keep it in shaded view instead of hardware texture view, it shouldn't do that, I believe. After going into texture view, though, it "sees" the textures and the transparancy issue comes back, even if you switch to shaded.
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