Thanks Rupert, but I'm still a relative beginner. One of the biggest things that helps to make your poly models look more professional is to have a real good understanding of what the poly smooth function is actually going to do to your base mesh. You have to know how to use the split polygon tool in just the right places to get the exact edges you are looking for after the smooth. Lots of practice splitting and smoothing a simple polygon cube helps out no end with visualizing how objects are going to look after smoothing. Doing that helped me out greatly with accuracy.
Thanks. I've been working on it for a few weeks, but in actual hours maybe around 10 or so. Unfortunately, working with Maya is my hobby, my regular job and son take up most of my time. Wish I had more time to get it finished quicker.
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