Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 20-09-2013 , 10:47 AM
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Edditing model after it is textured ?

Its kind of hard to make a question for this, but I know its very simple answer...
I created model, and I want to edit it, for example add some bent at one point.
How would "release" texture (uv map) from further modifications, and keep it as it is displayed on original model.

Maybe picture can explain better. I added one line and want to manually edit points. But by dragging them, I don't want texture to be dragged as well.

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# 2 21-09-2013 , 12:02 AM
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I think there is a preserve UVs option in the transformation tools' settings but that can only do so much, should be O.K for small tweaks.


- Genny
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# 3 19-10-2013 , 12:33 PM
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Join Date: Sep 2011
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Thanks Gen, that option exists in every tool and it solved my little problem.

# 4 19-10-2013 , 12:36 PM
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Its different question, but I don;t want to create new thread. How do I make maya to update renewed images on model ? I remember on older maya version, like 2010 it was updated automatically as soon as I did some changes to texture and saved it. Now I have to go to hypershade, find texture and press reload each time.
Thanks

# 5 02-01-2014 , 03:37 AM
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// Global Texture Reloader

global proc reloader()

{
reloaderizer();
}

reloader;
global proc reloaderizer()

{

string $texturename[] = `ls -tex`;
int $nothing =0;
int $count= size($texturename);
string $whole;
while ($nothing < $count)

{

$whole = $texturename[$nothing] + ".fileTextureName";
TextureReload $whole;
++$nothing;

}

}

global proc TextureReload (string $ftn)

{
string $currFile = `getAttr $ftn`;
if ($currFile != "") {
int $i;
string $allTextures[] = `ls -textures`;

for ($i = 0; $i < size($allTextures); $i++) {
if (`nodeType $allTextures[$i]` == "file") {
string $ithFile = `getAttr ($allTextures[$i] + ".ftn")`;
if ($ithFile == $currFile)
setAttr ($allTextures[$i] + ".ftn") -type "string" $currFile;
}
}
}
}

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