Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 17-01-2014 , 12:51 AM
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Join Date: Jan 2014
Posts: 1

How to use textures from GameTextures.com on Maya?

Each texture from gametextures.com came with a series of maps. But I don't know exactly where I need to put this maps in Maya.

Diffuse map => this is easy, in Maya it is connected to the material's color

Specular map => ?

Gloss map => ?

Normal Map => this is easy too, in Maya it is connected to the Bummped Mapping

Transparency Map =>

Height Map =>

Emissive Map =>


Thanks!!

# 2 17-01-2014 , 09:53 PM
Seaseme's Avatar
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Join Date: Aug 2006
Posts: 1
Hi!

I'm Tanner from GameTextures and I can definitely help you here!

So, Maya's Real Time renderer is going to be a bit different than a game engine, but it still works the same for the most part.

To begin, you *should* be using the Phong shader in Maya for our materials.

Your Diffuse map (_D.tga) goes into the Diffuse Field

Your Emissive map (_E.tga) goes into the Incandescence Field.

Your Specular map (_S.tga) goes into the Specular Color field

Your Gloss map (_G.tga) goes into the Cosine Power field)

Your Transparency map (_T.tga) goes into the Transparency Field (If it appears to be backward, you can invert it directly in maya by going to this option and selecting it: user added image

As of now, there is no way to use the Height map in Maya for real time, unfortunately.

If you need any more help you can email me at tanner [aaaat] GameTextures.com and I can help you further!

Hope this helps!

Tanner


Last edited by Seaseme; 17-01-2014 at 09:55 PM.
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