Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 18-11-2016 , 09:20 AM
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Join Date: Aug 2011
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About face normals

I have a model which its sofa's some faces are back face faced front, and in Backface culling mode these faces are invisible.
How I can change these faces orientation? I have tried Mesh Display Reverse, these faces are become visible in Backface Culling mode, and I have confirmed the normal using Polygon->Face Normals is correct; But seems the normals used for lighting calculation is not reversed cause in lighting mode it's not lited.

How I can fix this? Thanks in advance.


I think I have figured the point out, what's differences between user normal and face normal that
on Reverse Normals Options dialog?


Last edited by LeonZhang; 18-11-2016 at 09:50 AM.
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