Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 18-09-2004 , 02:44 AM
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my goron dedicated to billy lol

well here is my basic outline for the body. im not using an exact reference. i have to look at a picture from an angled view

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# 2 18-09-2004 , 02:52 AM
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redid it

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# 3 18-09-2004 , 03:34 AM
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nice, you decided to do a goron, eh?

# 4 18-09-2004 , 03:41 AM
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Good start Gohan! user added image Hahaha, those gorons from the Legend of Zelda games always crack me up! user added image Do you plan on doing any particular goron from any of the Legend of Zelda games or just a generic goron?


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# 5 18-09-2004 , 03:46 AM
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i guess just a generic 1 and im gonna try my best to get it animated

# 6 18-09-2004 , 05:05 AM
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update. i got a basic layout for the legs for now.

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# 7 18-09-2004 , 05:08 AM
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heres another view. i made the legs bend more. which image is better.

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# 8 18-09-2004 , 05:29 AM
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haha i remember the gorons! if your gonna animate him you definitely need to animate him doing the dance that the chief does when he's listening to the song link plays on the ocerina.. forgot the name of it


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# 9 18-09-2004 , 05:34 AM
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Originally posted by Psuedo Realizm
haha i remember the gorons! if your gonna animate him you definitely need to animate him doing the dance that the chief does when he's listening to the song link plays on the ocerina.. forgot the name of it

Saria's Song

# 10 18-09-2004 , 06:14 AM
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thats right! your the man billy


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# 11 18-09-2004 , 03:01 PM
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lol i have a question. he is in polys right now and iwas wondering that since im going to animate him if i need to change him into something else.

# 12 18-09-2004 , 03:46 PM
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no, you should animate in polys.

# 13 18-09-2004 , 03:49 PM
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ok kool he will be modeled today and mayb textured. but i gotta read on how to connect the legs and stuff together

# 14 18-09-2004 , 06:39 PM
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you just have to merge the vertices between the different leg parts, and delete the faces in between.

# 15 18-09-2004 , 06:41 PM
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oh ok thx

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