Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 01-01-2005 , 07:43 PM
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Dec/Jan-Noob-Dragonhawk

HI crazy modelers/texturers!!!
Well i decided to join tzhat challenge even its really late for it....
I decided to model Master chief......the main character from halo1+2 (i have both ,yeah user added image ).But i have a first problem:

Reference images
I dont find perfect front and side views..only 3/4 or other poses....like this image on the bottom. I would be happy if someone could help me in that....


Last edited by Dragonhawk; 01-01-2005 at 07:47 PM.
# 2 01-01-2005 , 07:45 PM
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Blocking out

this is my first attempt on blocking out a character...normally i just start modeling at ...the head or so...(like in my wip "spider" on SM ...)THis time i blocked it out...dont know for what exactly but i heard it shall be the best way....texturing is gonna be really hard ... ugh....i still have reference images problems like mentioned in the first post...

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# 3 01-01-2005 , 07:48 PM
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an image

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# 4 01-01-2005 , 08:40 PM
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First attempt on the head......

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# 5 01-01-2005 , 08:57 PM
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I can see your problems but you also have something many of us dont have...you have an actual game reference u can go to.

If u cant find reference images go into your game or borrow a friends game for your computer and take screenshots.

Look ingame at the geometry of M.C and it will help a great deal with modeling. Just some hints for ya.

Also the visor in the pic you showed of your model is way to big...its a vizor type thing should be thinner IMO. just my 2 cents


"The secret to creativity is knowing how to hide your sources." --Albert Einstein
# 6 01-01-2005 , 10:36 PM
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head update:
do i have too much faces for that head??or is it o.k.?

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# 7 02-01-2005 , 12:30 AM
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that image is my desktop wallpaper !!! Can't wait to see this come along..good luck man, halo rocks!

# 8 02-01-2005 , 02:08 AM
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Yeah Halo forever...
i think ill disappoint you because my abilities are primitive compared to that guy who made u r desktop image...But ill give my best!!!

# 9 02-01-2005 , 03:36 AM
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head update:

comments?

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# 10 02-01-2005 , 03:16 PM
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Looking pretty good. user added image Keep it up!

# 11 02-01-2005 , 06:48 PM
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Looks awsome mate. Ill e-mail you some better refrence though.


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# 12 02-01-2005 , 06:57 PM
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I think im done with the head...only the textures are missing...now i do the body....why the hell does the torso look like there would be tits.....i dont understand that lol....well just for fun i made a semi smooth ( thats why the tri's count is so high).........

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# 13 02-01-2005 , 06:58 PM
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a render...... lol

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# 14 02-01-2005 , 07:02 PM
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whoa cool i got a wireframe of the real char model...cool!!!thats a good reference user added image

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# 15 02-01-2005 , 07:05 PM
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and for those who dont know master chief IN-GAME :

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