This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
i was thinking the same thing, except instead of a werewolf, why not learn how to do a movie-faithful version of the hulk? don't get me wrong i know how to model an over-bulging muscular human with a crappy haircut, but i mean GEEZ... that color of green is just beyond me...
(this is me saying a werewolf is too close to a regular humanoid model as-is.)
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