Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-02-2016 , 10:15 PM
Skalman's Avatar
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Multiple edges overlapping

Hey, I thought I figured out all those modelling problems by now. Apparently I havent. I'm creating a pattern for a snow-shoe (will bevel the edges and delete the faces that shouldn't be there). I've tried merging vertexes, exporting & importing, deleting faces. I've got nothing. It's so weird. Here are some printscreens:

user added image
user added image
^With this, I tried inverting the selection and deleting all, still didnt work.
user added image


Got any clues? I might find another way, to finish this, but it's just so weird to me. Merging vertexes should work shouldn't it? I've separated, but the operation won't go through. So I'm really clueless right here

Thanks in advance
- Skalman


I extruded without the keep faces together option on, combined and merged vertexes and it worked. Still I'm curious why this happened


20 year old guy from Sweden



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Last edited by Skalman; 20-02-2016 at 10:20 PM.
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