Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 181 10-03-2003 , 08:18 PM
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almost finnished fred

no, not really, in this case it was just temporary. (there was a reason for the December challenge) But i just did it to see if the details or difference in Geometry would come out any better, its not my final choice of colors or ne thing. THanks! Hope to be posting an update on the guy in a bit.
Brian


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# 182 10-03-2003 , 08:29 PM
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so this guy is going to drive the big robot?? cool

-Emo

# 183 10-03-2003 , 08:50 PM
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ouch!!!! you are just too good!!

so much detail - I lov the positioning of the seat - very cool!!

I dread to think how many faces are in that scene user added image


cheers

Rich
# 184 10-03-2003 , 08:52 PM
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THis will probably be the last update to day.
Thanks!!
Brian

BTW there are about 650,xxx faces so far!!!
I have everything sepetated between 12 layers, so that its easy to work with even with the high poly count.


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# 185 10-03-2003 , 08:53 PM
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Cool! Ass-kickin body damage!

Oh yeah, lemme know on that thickness thing when you get a chanceuser added image

Thanks DUDE!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 186 10-03-2003 , 09:38 PM
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Beautiful.

Shades of Moebius...


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# 187 10-03-2003 , 09:41 PM
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dam dude! 650,xxx faces!! imagine animting that user added image

very nice work mate, the only bit i dont like is the launcher bits at the bottom , maybe sometimes you can have just to much detail where a nice smooth would have looked appropriate.

but very nice brian

# 188 10-03-2003 , 10:50 PM
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Simply awesome! One thing is for sure, you are going to have a killer demo reel!!!

# 189 10-03-2003 , 11:27 PM
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Bloody hell! :wow:

# 190 10-03-2003 , 11:44 PM
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....... (fall onto floor)..


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 191 10-03-2003 , 11:56 PM
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:wow:

DAMN dude that is Sweet. user added image

Can't believe how fast you work also.

Had a suggestion about your chair compartment. I was thinking maybe you could have it in a way so that there is no chair, but instead make it an area for the guy to stand in it and control the machine.

Just a thought.

Also, you have to rig this guy and show a short clip of him in action. user added image

:wow:


- Matt
# 192 11-03-2003 , 12:15 AM
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I agree with the standing thing. In my head, the guy stands inside, and when he lifts his leg, (somehow connected to the machine) computers would tell the mech to move its leg. Get it? Im loving it!

The bosters need to be the came color. And mabey smooth instead of rigged.

:wow: :wow: :wow: :wow: :wow:


Armitrex Studios
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# 193 11-03-2003 , 12:36 AM
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I hope you know that there are other things to do in life than maya! user added image

# 194 11-03-2003 , 12:45 AM
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That's exactly what I was thinking Ultragames. user added image

I've seen it in some cartoon, but...can't....quit....remember. user added image

It was some type of anime.


- Matt
# 195 11-03-2003 , 12:55 AM
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Alright, the vote is in! I will rework it, so that he is standing up, and so he is also a part of it. user added image Thanks,
Brian


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