Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 21-04-2003 , 04:15 PM
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ship WIP

Well here my WWII destroyer. Just beginning to add the textures.

# 2 21-04-2003 , 04:17 PM
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Nice mate....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 21-04-2003 , 05:25 PM
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looks good user added image

# 4 21-04-2003 , 05:36 PM
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Not bad at all!


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izzylong.com
# 5 21-04-2003 , 07:04 PM
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looks cool dude user added image

# 6 22-04-2003 , 03:24 AM
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TXS!!

# 7 24-04-2003 , 04:41 AM
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very small texture update

# 8 16-05-2003 , 07:31 PM
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small update. Need to work on the polygom surfaces a bit.

# 9 16-05-2003 , 10:05 PM
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Looks good. I like the hull. I would like to see more detail in the guns and towers. If you can.

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- Matt
# 10 16-05-2003 , 10:25 PM
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what type of detail do you want to see? Do you mean a closer render of the towers?


Last edited by roach105; 16-05-2003 at 10:31 PM.
# 11 16-05-2003 , 10:33 PM
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I was just thinking that the guns look too blocky and plain.

Maybe all they need is just some texture.
- Like smoke stains at the ends of the gun barrels.
- more detail on the gun housings.
- Maybe give the satelite dishes a wire framed look to them.
- Try to dirty it up a little.
Just little things like that.

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- Matt
# 12 17-05-2003 , 05:29 PM
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Nice work, is she based on a real ship? Only ask as I have a vague interest in WW2 naval history and didn't recognise the S letter and number.

# 13 19-05-2003 , 05:24 AM
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It is based on a WWII Destroyer....I have to check the name can't remeber it. But the numbers are made up I will change it to some real numbers!

# 14 20-05-2003 , 11:33 AM
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Fine tuned...don't forget the anchor !


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