Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-03-2003 , 01:51 AM
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March Challenge - ereitz - Normal

Hey Guys - I have a contract job as a games animator! I'm totally stoked. Don't have lot's of time to model right now but I hope to finish this character because I really love modeling and I've been inspired to do something by the great stuff people are already showing in this competition - here is my character mario... sort of a big cat robot king of the cybourg jungle kind of guy... user added image


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# 2 10-03-2003 , 02:01 AM
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congrats on the job! Which company are you working for or can you not say? user added image

The model looks wicked so far and I hope you get the time to finish cause it's looking awsome (The head reminds me of Sebulba for some reason!)


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# 3 10-03-2003 , 02:16 AM
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Congratulations Ereitz! user added image


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# 4 10-03-2003 , 02:19 AM
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way to go ereitz!! user added image

# 5 10-03-2003 , 04:49 AM
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Thanks a lot guys! Pure_Morning - The company is a new one called Inlight entertainment in Victoria BC Canada - they just opened in January and haven't got a website yet - the core of the company has been here for a few years as a subsiderary of Disney known as Disney Interactive but things change... user added image

They do games, interactive web stuff etc.

Funny about Sebulba - I didn't like episode one except for the podracing scenes and sebulba was great kind of nasty


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 6 10-03-2003 , 05:27 AM
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Cool ereitz user added image , congrats for the job (first of all), and for the good looking guy that you started to model user added image


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# 7 22-03-2003 , 05:23 AM
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Little time to model...

Here's the beginning of his foot... just one of four toes on hydralic arms... mechanical modeling is harder than I had thought it would be - tough to get my head around but I'm learning...


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 8 22-03-2003 , 11:39 AM
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congrats ereitz
nice starts


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# 9 23-03-2003 , 10:35 PM
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Ah! A fellow game developer!

Great modeling! I really like the foot part!

# 10 24-03-2003 , 05:57 AM
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Thanks Basura3d!

Here's a little development on the foot. I'm doubtful I'll be able to finish the model unfortunately but if I don't it'll go into a w.i.p. where hopefully I'll bring it to the animation stage.


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 11 29-03-2003 , 08:22 AM
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nice model! Congrats on the job!


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# 12 31-03-2003 , 10:14 AM
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Hey guys! It's been a great competition - really inspired work. Wish I was able to finish but I've just had a couple hours here and and there. Anyway - this is my model partially finished.


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 13 31-03-2003 , 10:16 AM
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unfinished... :(

:o
i mean this... is my model.


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
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