Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-10-2004 , 10:56 PM
InvaZimm's Avatar
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Join Date: Apr 2003
Location: Florida
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UV Mapping & Texturing

Right now I'm in admist rigging a character that is not textured, which I hope to soon remedy.

The one thing I am wondering since this character has been combined into one geometry. Would separating the parts, mapping the UV's then combining the character work. Or would it reset the UVs of the objects? I'm thinking no, but I want to make sure of that first.

Thanx.

~John

# 2 02-10-2004 , 12:20 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
UVs should survive.

# 3 02-10-2004 , 08:08 AM
InvaZimm's Avatar
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Join Date: Apr 2003
Location: Florida
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Yeah, I kinda figured as much. Guess my brain wasn't with it. Hehe.. kinda happens around here. Thanx for the info mtmckinley.

~John

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