Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 01-03-2005 , 07:30 PM
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Hey Blomkaal

It will depend on how much you pull stuff about. You will need to tweak stuff if you do anyway because of a little stretching, but if you start adding excess amounts of geometry the extra faces will need uvs, again it depends on what and how you are doing it. Swings and roundabouts as they say.

All the best

_J

# 47 02-03-2005 , 04:40 PM
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Now I know why everybody hate doing UV layouts!


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 48 02-03-2005 , 07:08 PM
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I dont
_J

# 49 02-03-2005 , 09:38 PM
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Ok, maybe not everyone, but I don't think I've ever heard anyone say one single positive word about it! user added image

I don't hate it myself (yet!), but I can see why some people do... It's very repetitive and troublesome IMO...


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
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