Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-11-2008 , 05:37 PM
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Need Help

Friend used his points and got me Ninja tutorial for my b-day
However once i got to part 3 Kurt's model appears completely different from the part 2 model however he explains he changed the direction of the face just by tweaking and using split poly tool. I have been at it for hours and cant seem to even get close to understanding how he did it. Below is my wire frame you will see that my contours of the face are similar to his in part two but in part 3 they have totally changed direction any help would be greatly appreciated.

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# 2 17-11-2008 , 12:41 AM
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I was doing the head same like yours and trust me ... it won't get you any good effect go to the topology in W.I.P section and study some anatomy that's the best you can do user added image

# 3 17-11-2008 , 03:07 AM
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Yeah thats what im finding hard cause in the tutorial Kurt has a similar topology to mine at the end of part 2 but by part 3 the topology is completely different. I dont know how to change mine from how it is?? Do i need to start all over again ?? i just cant see how it is done

# 4 21-11-2008 , 04:33 PM
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haha when i first started maya, i did this tutorial aswell and got stuck at the exact same part as you. I was stumped for about a month trying to figure out how come it had changed aswell...

try visit this thread as cold suggested,

https://forum.simplymaya.com/showthre...threadid=24483

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