Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 28-01-2004 , 03:18 AM
damien666's Avatar
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Join Date: Dec 2003
Location: Estonia
Posts: 3

Problem with Merge Edge tool.....

I'm trying to merge these two edges....
user added image
...but I get wrong results... one of the edge seems to be flipped 180 degrees in the progress, connecting wrong vertices.... instead of connecting 1 with 3 and 2w4, it connects 1w4 and 2w3.... WHY??? user added image


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Why are U reading this?

Last edited by damien666; 28-01-2004 at 03:22 AM.
# 2 28-01-2004 , 03:43 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Merge Vertices command works better.

# 3 28-01-2004 , 05:02 AM
Pony's Avatar
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Join Date: Mar 2003
Location: with PonysGirl
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it dose this becouse your normals are fliped oposit from each other. on the 2 things your trying to merge..

# 4 28-01-2004 , 05:04 AM
Pony's Avatar
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Join Date: Mar 2003
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have it reverse the normals and it will clear that up.

You can get it done with merging vertix's like mike sugest. you might have some little problems latter with something though becouse the normals might still not all be right. so if you go with mikes way.. which is nice ! remember to cheak your normals latter.

# 5 28-01-2004 , 05:06 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
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yeah, even merging vertices, you'll need to make sure normals match.... that's the same with most any command

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