Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 46 10-02-2004 , 11:47 AM
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why are you doing the blur in photoshop? Y not use proper 3d motion blur in Maya?


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# 47 10-02-2004 , 11:57 AM
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Haven't animated anything yet user added image Just testing, just testing user added image That's why it's still a wip user added image


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# 48 10-02-2004 , 12:34 PM
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you could just key it over one frame and it would still pick up the blur, but point taken user added image


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# 49 10-02-2004 , 05:47 PM
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couple of renders without background and/or motion blur...

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# 50 11-02-2004 , 02:14 AM
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I'm likeing that textureing alot now..

# 51 11-02-2004 , 03:28 AM
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Loving it K-Man. Makes me want to make me a F-15 Eagle. Just...mine will look 1/2 as good as yours. user added image


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# 52 11-02-2004 , 03:34 AM
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looks great!

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# 53 12-02-2004 , 08:07 PM
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Thanks guys. I've been playing with some rather extraordinary setup. Hooked up my joystick to maya (as a motion capture device), wrote few expressions and I'm flying an aeroplane in real time user added image

Here's a little test with a proxy plane: https://kotisivu.mtv3.fi/karppa/temp/blast2.zip

It's not perfect as it lacks some inertia and weight but at least it's a fun way to animate user added image


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# 54 12-02-2004 , 10:32 PM
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Thats really cool. How did you do it again?


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# 55 14-02-2004 , 06:58 PM
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Developed the system a bit further. Now it's starting to resemble jet physics a bit better imho. What do you think:

<obsolete link removed>

It's a rather complex system. Basically I read joystick axis values from a joystick mocap server app into an expression. Then I do some filtering and scaling to the values and assign the values to the plane rotation and whatnot. The plane is a rigid body object an is affected by gravity, lift force and thrust, which is joystick controlled too. As a visual goodie the ailerons, rudders, thrust blades and elevators move according to the joystick movements too...


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# 56 14-02-2004 , 10:55 PM
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You'll get better idea of the manouvers from this one: <obsolete link removed>

For the stats there are immelman, another immelman, aileron roll, split-s and another aileron roll manouvers user added image


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# 57 15-02-2004 , 01:16 AM
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Looks much more like the real thing. This is really a great way to do this, I think the results show it also. Nice manuvers there K.

# 58 15-02-2004 , 11:59 PM
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Well, as much as I liked myself that previous animation I'm gonna have to change it pretty radically to fit it with the background I intend to use. Should have planned it better beforehand user added image

Anyway, here's the previous blast rendered: https://kotisivu.mtv3.fi/karppa/temp/fa18_mr_test2.avi


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# 59 19-02-2004 , 12:59 AM
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# 60 19-02-2004 , 04:30 AM
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It looks way even better with the background. Grouvey ! mabye some exost color in the heat distortions ?

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