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Old 08-02-2004, 12:20 PM   #16
frayo
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okey... i had to re-do the model again...coz my old PIII just couldn't handle SubDs that much. so i used polyProxy instead. i could have converted my last model to poly as twisteddragaon suggested but i was optimistic that i could reduce poly count if i'd build it again...but eventualy ended up with the same dense model. details on the model improved though...

this is my first time to model a human figure (with the intent of showing it)...so i'm having a hard time on the hands and feet. i'm checking out Stahlberg's tut.

here's the guy...
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Old 08-02-2004, 12:24 PM   #17
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...sorry i messed up d attachment heheh :bgreen:

okay here he is
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Old 08-02-2004, 04:17 PM   #18
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yeah, buddy. You're up to Norm now. Congrats! Keep up the good work.
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Old 08-02-2004, 04:18 PM   #19
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Looks awesome mate. I assume your gona model in some nipples and some kind of seam or zipper on the trousers? Personally I would add a bit more defination around the shoulder blade area.
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Old 08-02-2004, 04:40 PM   #20
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Mike:

great...! thanks Mike. this is sooo cool... can't wait to finish it. :bgreen:


Lonepig:

thanks mate. yeah...i'll be putting the nipples and zipper later. and i agree his back needs some more tweaking.


...on with the feet
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Old 08-02-2004, 09:18 PM   #21
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Congrats on the bump. Looks like its coming along nicely.
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Old 09-02-2004, 08:00 PM   #22
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thanks twisted.

here's the feet. i never thought it would be so hard to model a foot. took me almost 6 hours (and i didn't even noticed it pass) to make it look decent enuf.

ugly feet
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Old 09-02-2004, 08:05 PM   #23
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nice. are the nails going to be textured or modeled? The smaller toes look a little flattend.
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Old 10-02-2004, 12:58 AM   #24
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I don't know. the toe next to the pinky one looks like its to flat. But really damn nice feet over all. Feet are hard if you have not done alot of them. your doing great though.
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Old 10-02-2004, 05:08 AM   #25
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wow dude looking cool
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Old 10-02-2004, 02:50 PM   #26
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Very impressive.
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Old 10-02-2004, 03:03 PM   #27
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Mike:
thanks Mike i was thinking of making the nails a diffrent mesh and jus attach it to the foot mesh. what do you think? will that work? coz in Stahlberg's tut he was using SubDs in which he can apply a crease. in polyproxy the only way to do it is by adding more edges...there are too many edges already...i'll try and see though if i can do that also. and i agree...its a bit flat hehe

Pony:
yeah ur right and so is Mike...i finally saw it after i had some sleep. lol . thanks!

3dgurl:
ey thanks!

Clod
Thanks Clod...
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Old 11-02-2004, 01:10 AM   #28
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Nice modeling and character. Does he have any special power(s)?
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Old 20-02-2004, 04:06 AM   #29
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good work franz! grabe gyud di na gyud ma-reach!!!!
teach me ana beh kay nahan na pud ko maya di lang ko kahibaw!!!
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Old 22-02-2004, 09:49 PM   #30
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Default FINALLY....

aaaaaahhhhhhh.....!!!! finally i think i'm done with the model....i had to be...there's not much time left. :p modeling time is definintely over.

i've had some serious delays....i couldn't work on it for a week. i hope i can still make it though...

the hands were a super pain in @$$....hahahaha. so small yet it takes so much time.

the head.....oh i had to do 3 until i got satisfied witht third. it was worth it though. i learned a lot...

all in all im happy....considering i'm learning as i go...being a first timer anfd all that.

so here's the guy:
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