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Old 22-02-2004, 09:51 PM   #31
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a closer shot...
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Old 22-02-2004, 09:56 PM   #32
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Default possible rigging problem

ey guys... i think i may have a big problem regarding rigging my character. i wasn't really able to plan out the whole thing...i just jumped in...and made myself a very dense mesh. i never rigged a acharcter b4. do you think i can rig this one....what are the things i should watch out for....things to keep in mind. i dont have enuf time to experiment.

any ideas will be greatly appreciated.
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Old 22-02-2004, 10:00 PM   #33
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Nice job. One thing I might suggest with the model is to have the little horns on his torso seem to actually protrude from the skin more. Right now it's kinda just intersecting the surface, if you get my meaning.

Yeah, the mesh is a bit dense. Might be too late for this one, but in the future, you might want to rig it before smoothing.
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Old 22-02-2004, 10:25 PM   #34
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yeah i get what you mean Mike....its kinda difficult coz the topoly of the torso is actually messy. i tried putting details like the nipples..i also tried the seams in his pants....but the result is ugly. my topology is badly built i only paid much attention on topolgy when i was trying to build the head this is biggest lesson i learn about topoly. so i was thinking maybe it can be remedied with the texture... some bump or displacement maybe...

about the rigging...well, i still have the unsmoothened mesh. the smoothed one i render is a smooth proxy. is skinning mentained if i use smooth proxy or do i have to use smooth operation...?

well. i guess i'm about to find out...

thanks mike



vizion
sorry i forgot to reply....yes he's got powers. he can concentrate energy and use it however he wants it. like bolts of electricity...fireball...things like that..

cybertec
J! hehe salamat bai....patudlo ka maya...way problema na nhan kaayo ko mo-share pra daghan ta. hehe suway2x ra gud ni bai...kadaug pa diay ko sa libro...heheh
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Old 22-02-2004, 10:36 PM   #35
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Real nice and clean :beer
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Old 22-02-2004, 10:46 PM   #36
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thanks dragonsfire
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Old 23-02-2004, 12:33 PM   #37
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man thats dense
--
but good luck with it all
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Old 23-02-2004, 10:28 PM   #38
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cheers! nice work bai...
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Old 24-02-2004, 02:49 AM   #39
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mY GOSH!!!
U are crazy.....Are u trying "enter in the Matrix"???
Anyway.....great job!!!!!I wish that I could get at this stage.....
So just a question what kind of machine u using????
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Old 24-02-2004, 03:23 AM   #40
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It does look very dense, is it smoothed? Have you tried editing the smoothness level with it's input node.

Looks excellent though! Nice job
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Old 24-02-2004, 05:45 AM   #41
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spekkio
thanks Darth...

Stormgetto
thanks man...your doing pretty impressive work yourself.
my machine is just an old PIII 5500 with 196Mb RAM. its pretty slow but i got nothing else...i don't have enuf dough yet to buy a new one. heheh )

flib
yah that's the smoothened wire. subdivision level 2. i can still go back on the original mesh though..


here's both of them:

http://www.freewebs.com/frayo/yawa_wires.gif
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Old 24-02-2004, 05:47 AM   #42
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nice job with the mesh. Very clean.

It looks like you shouldn't have too much trouble with making the horns protruding into the surface of the skin.
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Old 24-02-2004, 05:54 AM   #43
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ey...! thanks Mike actually there a lot of n-sided polys. i only learned my lesson on quads when i was doing the head. thanks for the compliment
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Old 24-02-2004, 11:04 AM   #44
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I thought the mesh looked good too. I don't think n-sided polys can be avoided completely, unless you want to use loads of extra quads.
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Old 24-02-2004, 07:34 PM   #45
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thanks Clod yah i agree. i just discovered that when you apply smooth operation Maya rebuilds the entire mesh as quads...amazing!


Mike i've been trying to find a way to attach the horns...while trying to figure out how to rig him at the same time. i have 1 question:

how come if i use union boolean operation (the body and the horns)...the entire mesh disappears...?

does anybody knows y its like this...?
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