Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 03-02-2004, 07:21 PM   #1
someone13
Registered User
 
Join Date: Feb 2004
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Question problems with circular fillet

hi
i'm trying to learn how to use nurbs
and currently having some problems with circular fillet.
so here is screenshots
1) the beginning, just "car"
2)added "something"
3)using circular fillet ( options are also shown )

4)after trimming and deleting "something"
5)render

how can i get rid of seams?
Attached Thumbnails
 

Last edited by someone13 : 03-02-2004 at 07:26 PM.
someone13 is offline   Reply With Quote
Old 03-02-2004, 07:28 PM   #2
someone13
Registered User
 
Join Date: Feb 2004
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Default

2)added "something"
Attached Thumbnails
 

Last edited by someone13 : 03-02-2004 at 07:32 PM.
someone13 is offline   Reply With Quote
Old 03-02-2004, 07:29 PM   #3
someone13
Registered User
 
Join Date: Feb 2004
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Default

3)using circular fillet ( options are also shown )
Attached Thumbnails
 

Last edited by someone13 : 03-02-2004 at 07:33 PM.
someone13 is offline   Reply With Quote
Old 03-02-2004, 07:30 PM   #4
someone13
Registered User
 
Join Date: Feb 2004
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Default

4)after trimming
and deleting "something"
Attached Thumbnails
 

Last edited by someone13 : 03-02-2004 at 07:33 PM.
someone13 is offline   Reply With Quote
Old 03-02-2004, 07:31 PM   #5
someone13
Registered User
 
Join Date: Feb 2004
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Default

5)render

how can i get rid of seams?
Attached Thumbnails
 

Last edited by someone13 : 03-02-2004 at 07:34 PM.
someone13 is offline   Reply With Quote
Old 04-02-2004, 09:44 AM   #6
bastiaanwormgoor
Registered User
 
Join Date: Mar 2003
Location: Holland
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Default

yo dude, that's easy! click on your bumper the big thing with the whole in it and go to it's attribute editor (ctr + a) and go to tesselation settings and click 'display tesselation' or something not sure.. I don't have maya on this computer!.. and ow yeah set it to highest value...!
layter
__________________
------------------------------------------------
...addict...but luckely for me it's Maya!
------------------------------------------------
bastiaanwormgoor is offline   Reply With Quote
Old 04-02-2004, 09:45 AM   #7
bastiaanwormgoor
Registered User
 
Join Date: Mar 2003
Location: Holland
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Default

hmm.. and I think you did the circullar fillet on the wrong side.. the should point inward.. or is it me?
__________________
------------------------------------------------
...addict...but luckely for me it's Maya!
------------------------------------------------
bastiaanwormgoor is offline   Reply With Quote
Old 20-02-2004, 02:44 AM   #8
flib
Registered User
 
flib's Avatar
 
Join Date: Feb 2004
Location: England
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I also am wondering how to fix this, I tried what bastiaanwormgoor said, and it fixes it a little but the cracks are still noticeable although not now as big.
flib is offline   Reply With Quote
Old 20-02-2004, 08:22 PM   #9
DgAPc
Subscriber
 
Join Date: Dec 2002
Posts: 123
Thanks: 0
Thanked 1 Time in 1 Post
Default

The best way I do it and its worked for me everytime so far is go under Nurbs and select "Extend Surfaces". I would play with the settings a little. What it does it extend's the end of the edge. I usually go with .1 and keep extending till theres no seem. Hope that helps.
DgAPc is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.