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Old 04-02-2004, 07:58 PM   #16
gamingproverbs
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to get the lines you want and an even distribution, it would probably be a good idea to create a line then extrude the face along the line. It is on of the possible extrude settings.

There is then a divisions section in the channel box, when you go there and increase the divisions you will began to see the mesh form a long the curve.

I do think it is a good start, but I also think Morning is correct when telling you to start of with references because they help build a foundation for other ideas and designs.

Good Job, and best of luck.
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Old 04-02-2004, 10:10 PM   #17
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im not much of an artist (as you can see) but here is a refference i drew.
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Old 04-02-2004, 11:27 PM   #18
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If you are going for realism, I suggest that you try using Nurbs or Sub-D's. Also don't be afraid to take the model further than your drawing, like putting details like a vents in and adding whatever it is that is going to be propelling your vehichle forward. It needs more Form and Function detail, that is what I think Pure was trying to get across. There are many different ways that the modell can be advanced upon. You should check out some car magazines, they might help you expand.

When I sketch Ideas, I tend to draw things less detailed and often it reflects in the work, don't be afraid to take it further.

Best of Luck, hope I was helpful.
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Old 05-02-2004, 03:03 AM   #19
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well i started it again...
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Old 05-02-2004, 03:05 AM   #20
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and a whire...
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