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Old 10-02-2004, 01:26 AM   #1
Gun-Kata
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Default Weird rotation on hip joint

I'm working with a model of a model of a man that has been smooth bound to a skeleton. When I try to rotate the right hip joint, it moves in the direction opposite of what I want. That is, if grab the rotation handle and move it inward so that the foot twists inward, it twists outward instead. Anyone know how to fix this?
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Old 10-02-2004, 03:08 AM   #2
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You'll probably not going to like this, but you'll need to Freeze transformations on your bones, which will more than likely require re-binding and re-orienting.
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Old 10-02-2004, 02:59 PM   #3
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I just dealt with that this weekend, and I had to rebind and orient ;(
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Old 10-02-2004, 04:04 PM   #4
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Bummer. Thanks fellas.
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Old 10-02-2004, 11:46 PM   #5
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hey gunkata, i've had this problem before on my finger and arm joints, but it might be different for the actual hip/root. I'm not too sure if it'll work for the hip, but i just went into sub-object mode and rotated the pivot points correctly. Give it a try.
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