Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-02-2004 , 10:41 PM
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Jagged edges... only in renders?

I can't for the life of me figure this out... I'm trying to render a treadmill model that a classmate modeled, and it renders with these really nasty jagged edges and thus shadows, despite looking fine in the viewports. It's not the lights, I don't think... I've tried all sorts of different light combinations and the problem persists. I feel like the problem is with the mesh, but how?

I think he made it using polys. He said something about this being a smooth proxy rather than a smoothed mesh, but I'm not quite sure what that means. Any ideas?

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Last edited by ayelar; 17-02-2004 at 10:51 PM.
# 2 17-02-2004 , 10:43 PM
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and the viewport:

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# 3 17-02-2004 , 11:04 PM
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Try setting your anti-aliasing settings to production....that should fix it.user added image

# 4 17-02-2004 , 11:06 PM
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Hmm.... I'm using mental ray... where are the anti-aliasing settings?

Thanks!

# 5 17-02-2004 , 11:14 PM
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# 6 18-02-2004 , 01:39 AM
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Originally posted by ayelar
Hmm.... I'm using mental ray... where are the anti-aliasing settings?

Thanks!

If you are using Final Gather, bump up the number of rays. Also you should try experimenting with your min/max radius values. The min should be about 10% of the Max... a good start would be 1 and 10 respectively.


That'll do donkey... that'll do...
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