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Old 04-03-2004, 06:49 PM   #1
MarkR
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Default Two modeling questions...

Hello, I'm a Lightwave user learning Maya and I appreciate the help.
I have two how-to questions.

1.) When you're selecting faces on a poly object, how do you make it so you you don't select any faces on the other side of the object?

2.) I created a curve that I want to lathe(lightwave lingo) around the Y axis 360 degrees. How would I do this?

Thanks
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Old 04-03-2004, 07:15 PM   #2
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1. I'm a newb... so i don't know the answer to this question (anymore) ... I thought it was something as "Ignore Backface Culling" (????)

2. This question I know:
Under Modelling Menu : Surfaces > Revolve (option box (square box behind the name))
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Old 04-03-2004, 07:17 PM   #3
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Thank you genius995, you are a genius.
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Old 04-03-2004, 07:25 PM   #4
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backface culling.

Go into revolve options and select axis to rotate on.



(Oops too slow )
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Old 04-03-2004, 09:16 PM   #5
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I have another one for you all.
I'm trying to create a simple cartoon eye ball with a black circle on a white background image that will be applied to the Sphere object. The Sphere has a Blinn material with a glow to it.
I want to apply the image and keep the glow.
I know how to do this in Lightwave, but I don't even know how to apply an image to a surface in Maya.

Oh yeah, also .... anyone know how to create an underwater type of atmosphere?
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Old 04-03-2004, 09:52 PM   #6
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Use a ramp shader and load a texture in the ramp colors.
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