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Old 07-03-2004, 05:59 PM   #1
Psuedo Realizm
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Default Tank

i know tanks have been done before, but i wanted to try my hand at one, i'm trying to keep it my original idea.. but i'm using a M1A1 pic as a referance just to see how the basic tank is set up
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Old 07-03-2004, 06:02 PM   #2
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is there a tutorial out there on how to make treads?
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Old 07-03-2004, 07:36 PM   #3
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Ok here it is with treads now, those things sucked.. this is my first low poly project.. if anyone could, i'd like to know how well i'm doing
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Old 07-03-2004, 07:40 PM   #4
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Doing great, but can we see the reference?
and as for the tutorial: I don't know where to find it, but so many people are asking about em... it's almost worth a sticky
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Old 07-03-2004, 07:42 PM   #5
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For low poly, you probably wouldn't model individual treads but would instead do as you have and have an animated texture simulate the moving.
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Old 07-03-2004, 07:45 PM   #6
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yeah, the treads are pretty much finished... i just wanted them to look like that wrapped around the wheels.. they kinda look like there a high poly then i would have liked.. maybe i can fix that later
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Old 07-03-2004, 07:47 PM   #7
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oh yeah the referance is out of a drawing book i have, i could probly scan it in a little bit.. but i dont know what the rules are on distributing other peoples published and copywrited work
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Old 07-03-2004, 07:49 PM   #8
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It looks nice, maybe lower the segments on the roadwheels some, they look quite dense.
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Old 07-03-2004, 07:52 PM   #9
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I agree. You might be able to get away with doing all the wheels in a big transprancy map, depending on what kind of polycount range you're going for.
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Old 07-03-2004, 07:54 PM   #10
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sorry i'm still rather new, do you mean just fake the wheels and put them in a texture to make it look like they are modeled on there? but in reality its just one texture?.. if so thats pretty creative.. i just need to learn how to do it
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Old 07-03-2004, 07:59 PM   #11
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ok now i'm starting the understand the key to a low poly model is in the texturing... i'll remember this on my next tank model.. i think i'm just going to continue on with this one.. it should be a nice addition to my portfolio/demo reel
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Old 07-03-2004, 08:04 PM   #12
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Just depends on what you're going for in terms of polycount. RTS games do that kind of thing a lot.
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Old 07-03-2004, 08:59 PM   #13
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my favorite games are FPS games, if i can get into any kind of career making games i wouldnt want to make an FPS game
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Old 07-03-2004, 09:03 PM   #14
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heh, don't really have a lot of that kind of choice in the industry... you pretty much do whatever the company does. My studio, for example, is doing an rpg and might be doing an RTS before it's over with.
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Old 07-03-2004, 09:29 PM   #15
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Default Tank Update

oh yeah, i realize all that.. but someday i hope to be part of a huge FPS game like BF1942 or the upcoming game Soldner... anyways here's an update



its not much of a low poly anymore, but thats cool... i'll be making another tank after this.. practice makes perfect
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