Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 14-03-2004, 03:03 PM   #1
Darkware
Subscriber
 
Darkware's Avatar
 
Join Date: Oct 2002
Location: USA
Posts: 1,172
Thanks: 0
Thanked 4 Times in 4 Posts
Default fillet problem: see-through seams

Well, I've been working with filleting for a while now, but have never come across this problem until now. I have a flat surface and am trying to make a smooth curve inward using a lofted surface I created. I fillet, then trim the flat surface and the lofted surface which gives me what you see in the image below. The problem is that you can see the seams.

I have tried increasing the tesselation of both surfaces to highest quality with 5 divisions, made sure smoothness was at 3 (highest), altered the tolarence for both the trim attribute and the fillet attribute for the respective surfaces, increasing the number of isoparms for both surfaces, decreasing the number of isoparms for both surfaces, but none of these things work.

What on earth do I do to fix this? Seeable seams are circled in red. The arrow points to the most visible seam area.
Attached Thumbnails
 
__________________
www.Darkware3D.com
Darkware is offline   Reply With Quote
Old 15-03-2004, 04:15 AM   #2
roach105
Subscriber
 
roach105's Avatar
 
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
Thanks: 0
Thanked 1 Time in 1 Post
Default

have you tried a render. Even if it shows the seems in the viewport you should not get them in the final render with the tessalation so high.
roach105 is offline   Reply With Quote
Old 15-03-2004, 04:17 AM   #3
Darkware
Subscriber
 
Darkware's Avatar
 
Join Date: Oct 2002
Location: USA
Posts: 1,172
Thanks: 0
Thanked 4 Times in 4 Posts
Default

Yes, the first image on the right is actually the rendered version.
__________________
www.Darkware3D.com
Darkware is offline   Reply With Quote
Old 15-03-2004, 08:01 AM   #4
camee
Registered User
 
Join Date: Feb 2004
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I'm so fed up with this problem that I almost simply went back to 3ds max. But, Maya has its own attractions. Please do carry on this discussion.
camee
camee is offline   Reply With Quote
Old 15-03-2004, 08:21 AM   #5
camee
Registered User
 
Join Date: Feb 2004
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I just read on this very site, under the Nurbs and Curves head that adjusting the Extend Surface works well to hide these unseemly seams. I'll try this and get back tomorrow. Dont have Maya on this machine.
camee
camee is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Problem solving many dynamic objects in a pile? rohiniduggal Dynamics & Special Effects 3 14-01-2011 07:26 PM
apache environment problem andrew_sorensen Simply Maya Tutorials 4 08-12-2010 03:48 PM
Strange Problem - Unable to change attributes for multiple objects anthonysw3 Technical Issues 4 04-12-2010 11:56 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.