texture reference object after blend shape???
dingdong the witch is dead.
i am stumped, i dont even know where to begin describing this problem...
so i have finished animating an entire short and then want to do some texture work on the head, ohno! i forgot to create a texture reference object BEFORE i animated my scene.
now you can do it anytime but not if you want your blendshapes to behave properly. so my face texture that i created in photoshop doesnt move with my blendshapes because you have to make the tex.ref.obj before the blendshapenode.
okay so i delete the blendshapenode and create the tex.ref.obj and then re-create the blendshape but now when i move a blendshape target-handle the base ignores the skeleton and moves to the bindpose... weird? u-huh.
so lets go back one step further... i delete the history on the head, move the skeleton back to the bind pose, create the tex.ref.obj, create the blendshape and then bind the head back to the skeleton. okay? good? no. going back to the bind pose requires turning off the evaluation of the IKhandles. when they are turned on again they are stuffed and all my animation work is lost.
yes, this is weird, but me at the end of my noose...
can you understand?
can you help?
is there another way?
do you like my tutu?