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Old 13-04-2004, 02:42 AM   #16
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Too green, methinks. Not much in the way of texture detail.
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Old 13-04-2004, 10:05 AM   #17
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Not to bad an attempt to get it looking like the real thing (Better than what I could do)

Jack Of Spades, I found this Copper patina as a reference for you, so you can get an idea as to what the texture looks like.

Keep it Up... nice armour.

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Copper Patina
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Old 13-04-2004, 03:34 PM   #18
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Thanks man, I could not find an image larger than 72*72 pix...
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Old 13-04-2004, 04:27 PM   #19
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Ok, in this one I used better bump mapping and better transparencies in a layered shader.

Oh yes, and Garry1953's file too.

Also, I used a bunch of files from here
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Old 13-04-2004, 04:44 PM   #20
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It looks pretty good to me - maybe a little on the dark side. The part that does not look real to me is the very shiny copper with a hard edge beside the oxidized copper - I can't imagine how that would happen in real life.

Also, I found this hi-res image of the Statue of Liberty using Google image search that might give a good reference for the colour.

http://www.wallpaper.net.au/wallpape...201024x768.jpg

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Old 13-04-2004, 04:48 PM   #21
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Ok, I'm a noob... didn't see "page 2" and was commenting on the first texture you posted....Dan
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Old 14-04-2004, 12:06 AM   #22
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The thing is, I don't want my stuff to look like SoL...by the way, it looks very much like my first pic meaning color
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Old 14-04-2004, 04:54 AM   #23
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Sword...this one is iron, modeled after a pic of a museum exhibit...

Credits: used a pic from here
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Old 14-04-2004, 08:34 AM   #24
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Looking good
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Old 14-04-2004, 03:54 PM   #25
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Now I'm playing with the lights... it kinda sucks because takes 10(I counted!) minutes to render every time...
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Old 14-04-2004, 04:24 PM   #26
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the sword looks like just a hunk of metal than a man-made weapon... I understand you want to go for old, rusted, corroded look, but try to make the objects recognizable, too.

Keep it up!
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Old 14-04-2004, 10:17 PM   #27
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Ok, this is a rough idea of what the whole thing might look like.
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Old 19-04-2004, 04:00 AM   #28
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No comments? Everything perfect? I will win every single modeling competition with this one?
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Old 19-04-2004, 04:55 AM   #29
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here's a thought. Is that an archeological excavation? I mean, because it looks like someone dug there, there is no fresh grass or anything. Well, in that case, then you could have equipment laying around, and those strings that you see marking areas in an excavation in the discovery channel.
Also, considering that the armor was buried, it looks pretty clean, you should add some dirt to it or something.
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Old 24-04-2004, 02:50 PM   #30
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i give up...i will be no challenge to jsprogg anyway...
It was fun making this, may be I will use some of its components later.
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