Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 15-04-2004, 12:09 AM   #1
sjurick
Subscriber
 
sjurick's Avatar
 
Join Date: May 2003
Posts: 136
Thanks: 0
Thanked 0 Times in 0 Posts
Default Gaps in NURBS model

I'm using NURBS to make a computer keyboard key but am getting strange gaps in my model.

I created this model by using extruded curves and then Circular Filleting a plane on top, then Trimming it.

I've done the whole Render / Set NURBS Tessellation / High Quality / UV Division Factor 5.00 gig but still getting a slight gap in my model.

Any suggestions?
Attached Thumbnails
 
__________________
"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown

Last edited by sjurick : 15-04-2004 at 12:12 AM.
sjurick is offline   Reply With Quote
Old 19-04-2004, 08:19 PM   #2
SirRender
Subscriber
 
SirRender's Avatar
 
Join Date: Jul 2002
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Setting the NURBS Tessellation under the render menu has always been a hit or miss operation for me.

I suggest you select your fillet, and enable the advance tessellation check box in the attribute editor. Then, crank up the per span # of isoparms a bit. I personally don't like going above 10 for either U or V unless I'm going to be doing extremely close up.

Other things that have made a big difference for me are under the Circular Fillet Options box, lower the Positional Tolerance to 0.0010 and my Tangent Tolerance to 0.0100.

Also, remember that when working with nurbs, you may need to rebuild your surfaces once in a while.

Hope that helps.
SirRender is offline   Reply With Quote
Old 29-04-2004, 05:11 AM   #3
ptaverner
Registered User
 
Join Date: Jun 2002
Location: PA
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I had the same problem. I'd really like to get into nurbs, but this I found to be a real drag.
ptaverner is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 12:39 PM
Dog Model Vox520 Modeling 7 10-12-2010 10:28 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.