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Old 21-04-2004, 09:49 AM   #1
Calvin
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Default Extruding a face along a path?

Is there a way to extrude a face along a path? I remember seing it done in MAX, and was wondering if it could be done in MAYA. I'm using 4.5 by the way.

Thanks
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Old 21-04-2004, 11:52 AM   #2
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yes it's in the extrude face options it's a little finnicky to do but you can do it.

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Old 21-04-2004, 11:58 AM   #3
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Umm... ok... Care to elaborate how its done, dude?
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Old 21-04-2004, 12:00 PM   #4
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I never manage to get it to work, but select your face and then in the outliner contrl select your curve then make sure that the option is set in the extrude options and then hit extrude. Also read the docs see if there is more information there.

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Old 21-04-2004, 12:06 PM   #5
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Hmm... there doesn't seem to be an option for that in the Extrude Face Options Window. It has Local Values, Global Values and Other Values (Divisons and Random) Maybe 4.5 complete doesn't have it?
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Old 21-04-2004, 01:56 PM   #6
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Nope, it's a feature in 5.

http://www.simplymaya.com/movie_page...html?tut_id=72
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Old 21-04-2004, 03:12 PM   #7
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extruding along a curve is only in maya 5? lol sorry mate, I forgot that I was using 5 (lets face it they're all basically the same after 4.5)

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Old 22-04-2004, 02:49 AM   #8
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lol Yeah, they are, Pure_morning. 6 looks promising with MAYA Hair though Thanks anyway. Any idea how I do that in 4.5 now? I need to animate an extrusion to form a shape and having the extrusion follow the path seemed like the easiest way.

Oh, and Mr. Pure_Morning, let me just say I love your commercials at Framestore.
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Old 22-04-2004, 04:13 AM   #9
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wow, i didnt know about that feature, that will help me a ton
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Old 25-04-2004, 06:37 AM   #10
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I don't know about extruding a face, but you could always fake it with curves. Use the snap to point tool to make each edge of the face. then select two joining curves and attach. But make sure not to use blend, use connect. Then, once all the straight curves are attached to eachother, extrude that along the curve. Once done, just cap off both ends with the original face.
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Old 26-04-2004, 09:32 AM   #11
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I love your commercials at Framestore
Thanks but I'm not on the commercials team. I'm on the film team
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Old 13-05-2004, 04:14 AM   #12
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Ack, Sorry, haven't been on in a while...

Just wanted to say Thanks everyone
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Old 26-05-2004, 04:52 AM   #13
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Make sure to up your divisions a lot. I think the default is 1 so it looks really ugly when you first do it.
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Old 31-05-2004, 12:06 PM   #14
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I don't know about maya 4.5 but i maya 5 u could also Make the Object Live then draw an E.P curve around the Object then close the curve dray the curve that u want the object to follow then select under Surfaces extrude options select

Style:Tube ,Result Position: at Path ,Orientationath Direction then choose output geometry.

Thats all if Maya 4.5 has that option (sorry for my babling if it doesn't)
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