Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 01-05-2004, 05:25 PM   #1
Sil-Valeor
Subscriber
 
Sil-Valeor's Avatar
 
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434
Thanks: 0
Thanked 4 Times in 4 Posts
Default Alhambra

this is a temple like scene I'm working on. The modelling is close to finished, but I will have some problem with water fountain. I would like to make a water as realistic as possible. I don't have picture to describe you exactly what kind of water I would like to get, but you all know how does true water (from fountain) looks like. I could perhabs use particles to simulate water coming out from pipe, but how to do the water that just lies around? The effect I would like to get is similar to "shader 5" on this site:

link

And this will be a short movies, so it will be verry important how will water looks like.
I'll make you a picture showing where will be water, so you'll maybe understand better my prob.

so, any tips on this one?
Attached Thumbnails
 

Last edited by Sil-Valeor : 01-05-2004 at 05:47 PM.
Sil-Valeor is offline   Reply With Quote
Old 01-05-2004, 05:26 PM   #2
Sil-Valeor
Subscriber
 
Sil-Valeor's Avatar
 
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434
Thanks: 0
Thanked 4 Times in 4 Posts
Default

ups, I forgot about the file size. I'll repair that in a couple of minutes.
Sil-Valeor is offline   Reply With Quote
Old 01-05-2004, 05:34 PM   #3
Emo
Subscriber
 
Emo's Avatar
 
Join Date: Jul 2002
Location: MELville
Posts: 1,100
Thanks: 0
Thanked 0 Times in 0 Posts
Default Re: Alhambra

Originally posted by Sil-Valeor
I could perhabs use particles to simulate water coming out from pipe, but how to do the water that just lies around?
Well of course the easiest way to do this is with Fluid effects.. but if you dont have them, why not do what you mentioned above and then for the "laying around" part of the water, put some gravity to them and make the live forever....

-Emo
Emo is offline   Reply With Quote
Old 01-05-2004, 05:49 PM   #4
Sil-Valeor
Subscriber
 
Sil-Valeor's Avatar
 
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434
Thanks: 0
Thanked 4 Times in 4 Posts
Default

pic 2:
Attached Thumbnails
 
Sil-Valeor is offline   Reply With Quote
Old 01-05-2004, 05:51 PM   #5
Sil-Valeor
Subscriber
 
Sil-Valeor's Avatar
 
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434
Thanks: 0
Thanked 4 Times in 4 Posts
Default

@emo:
It's not problem that would have fluids, it's problem that haven't worked with them yet. So I don't really have an idea how to make it with fluids. The blue color represents where water should be. If I make the part of the water that is coming from the fountain (one from pipe and some from lions) with particles, I have kinda idea how to get the "shape" of the particles, but how to make a shader for theme, asuming I will use clouds or bloby type?
So, if you have a time, could you please explain more how make it with fluids? Tnx for helping!


and pic 3:
Attached Thumbnails
 

Last edited by Sil-Valeor : 01-05-2004 at 05:56 PM.
Sil-Valeor is offline   Reply With Quote
Old 01-05-2004, 07:07 PM   #6
dragonsfire
Registered User
 
dragonsfire's Avatar
 
Join Date: Jan 2003
Location: AB, Canada
Posts: 545
Thanks: 1
Thanked 0 Times in 0 Posts
Default

Veru Nice Scene !!
dragonsfire is offline   Reply With Quote
Old 01-05-2004, 07:13 PM   #7
Sil-Valeor
Subscriber
 
Sil-Valeor's Avatar
 
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434
Thanks: 0
Thanked 4 Times in 4 Posts
Default

Tnx man!
Sil-Valeor is offline   Reply With Quote
Old 01-05-2004, 09:20 PM   #8
dragonsfire
Registered User
 
dragonsfire's Avatar
 
Join Date: Jan 2003
Location: AB, Canada
Posts: 545
Thanks: 1
Thanked 0 Times in 0 Posts
Default

How about some stone benches?

For the fluids, the easist would be to use blobbys shoot out the fountain then let gravity do the rest. Emitter with a small spread . To save some crunching you could do a softbody in the chanels witha water texture and put a tubulence dynamic on it.
dragonsfire is offline   Reply With Quote
Old 01-05-2004, 09:33 PM   #9
cb8rwh
Subscriber
 
cb8rwh's Avatar
 
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
Thanks: 0
Thanked 1 Time in 1 Post
Default

have you tried looking on highend3d - maya - shaders - I am sure there will be a water type shader there
__________________
cheers

Rich
cb8rwh is offline   Reply With Quote
Old 01-05-2004, 10:28 PM   #10
Sil-Valeor
Subscriber
 
Sil-Valeor's Avatar
 
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434
Thanks: 0
Thanked 4 Times in 4 Posts
Default

tnx, I'll see what can I do with fluids. First question is, how do you work with it? I mean, if I would like to make a water is certain shape, how do I apply fluids to this shape? And do you then apply just an ordinarry shader to this fluids? Excuse me, I'm justa noob when it comes to fluids, and I think I should really try to learn it.
Sil-Valeor is offline   Reply With Quote
Old 02-05-2004, 12:45 AM   #11
MainlineX
Registered User
 
MainlineX's Avatar
 
Join Date: Jun 2003
Location: Johannesburg
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Looking great!!! Keep it up!
__________________

-------------------------------------------
MainlineX is offline   Reply With Quote
Old 02-05-2004, 01:02 AM   #12
dragonsfire
Registered User
 
dragonsfire's Avatar
 
Join Date: Jan 2003
Location: AB, Canada
Posts: 545
Thanks: 1
Thanked 0 Times in 0 Posts
Default

Shape?
dragonsfire is offline   Reply With Quote
Old 02-05-2004, 09:40 AM   #13
Sil-Valeor
Subscriber
 
Sil-Valeor's Avatar
 
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434
Thanks: 0
Thanked 4 Times in 4 Posts
Default

never minds, I kinda hardly explain what I want. I'll be experimenting, and post some progress pictures, and then if needed people might help me.
Tnx for comments!
Sil-Valeor is offline   Reply With Quote
Old 03-05-2004, 04:58 PM   #14
dragonsfire
Registered User
 
dragonsfire's Avatar
 
Join Date: Jan 2003
Location: AB, Canada
Posts: 545
Thanks: 1
Thanked 0 Times in 0 Posts
Default

If you want a solid flow, you can creat a softbody with a directional turbulance and then animate the texture.
dragonsfire is offline   Reply With Quote
Old 04-05-2004, 06:12 PM   #15
Sil-Valeor
Subscriber
 
Sil-Valeor's Avatar
 
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434
Thanks: 0
Thanked 4 Times in 4 Posts
Default

some wip pics. Not really finished with water, but I close to it now. It won't be tht much realistic, but I'm a noob when it comes to particles, so I guess I'm almost setisfied with water. NOw comes the hardest part:texturing.
Attached Thumbnails
 
Sil-Valeor is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.