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Old 18-09-2002, 04:33 PM   #1
mrmacca
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Default Help with sword

I have my drawing of a sword, which i'm happy with but now it comes to modelling, i'm having probs. I've been trying to apply the same principals to this project as in the sword tutorial in the VIP section but it's not working out. The big problem is the handle, specifically the center which is principally square running into cylinders. This is where i have problems, square to circle doesn't seem to go. Anyone got advice on how best to model the handle? Lofting worked great for the blade.

Thanks guys.
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Old 19-09-2002, 06:12 PM   #2
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lofting wud b the best idea
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Old 19-09-2002, 09:11 PM   #3
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Thanks for the reply. I've looked at lofting but haven't been able to pull it off yet.
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Old 19-09-2002, 09:44 PM   #4
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what u having trouble with?
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Old 19-09-2002, 10:12 PM   #5
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I'm just having troubles with the whole process. I could use circles and loft in one direction, from the left cylinder over to the right cylinder but that till leaves the handle for the main cylinder. This probably doesn't make sense, hard to explain until you try it. Thanks for taking the time to help though.
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Old 19-09-2002, 10:16 PM   #6
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i think i understand what ur problem is, you're trying to attach the handle to the main sword?
if its polys, just cut away the intersecting sections and attach the 2 models, if its nurbs, just detach some curves and do some more lofts
u can always convert the model
which method are you using?
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Old 21-09-2002, 01:54 AM   #7
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The problem is trying to attach the 3 cylinders to the center piece of the sword handle, because it's squarish in shape and i'm trying to connect to cylinders it just looks nasty. Best i got was wit polys but that wasn't too clever.
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Old 21-09-2002, 12:16 PM   #8
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well u just detach bits where the cylinders join on the centre piece, then use a fillet to attach them
and u can just move the cylinders out of they squash, or use less nurbs circles (or whatever you're using to loft)
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Old 21-09-2002, 03:56 PM   #9
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Thanks for the help Nem
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Old 21-09-2002, 04:04 PM   #10
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no prob just pm or email me if you need anymore help
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Old 21-09-2002, 07:35 PM   #11
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you can try birailing the surfaces?

but lofting seems easiest?

for example make a square, (not cube) then a circle and loft them,
or make a square and attach two cv curves and loft??

either way just playing with the controls should yield something worth keeping....

post your image when you are done

peace
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Old 21-09-2002, 07:37 PM   #12
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make sure you rebuild the curves so you have the same number of CVs tho, otherwise itll look ugly
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Old 21-09-2002, 09:24 PM   #13
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Still not sure how the lofting is going to work. The square is rotated 45 degrees to the cylinders.
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Old 21-09-2002, 09:57 PM   #14
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i can see the problem you having, its cos nurbs squares are made up of 4 nurbs curves (well, lines) and when you shift select the square, u have to select all the curves, so i think ud have to attach all the sides of the square to each other first
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