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Old 04-06-2004, 08:40 AM   #1
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Default newbie texturing question: asteroid

I'm making a fairly low poly model asteroid for a game I'm working on. Basically i'm taking a sphere and altering the verticies on it to make it look deformed and asteroid like. The problem is I don't know the best way to go about mapping the texture, if I use spherical mapping, which looks the best, the top and bottom are always messed up and I can't seem to figure out how to make things look right with the UV editor. Am I approaching this the wrong way? Any tips or suggestions would be cool.
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Old 04-06-2004, 08:15 PM   #2
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Try using tileable textures. That way they end and start at the same color values so you don't se a seam.
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