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Old 13-06-2004, 11:49 AM   #1
serhat
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Angry :S What the hell!!

Hi guys i had a question. i have created mine own space ship . but in maya is the nose Round but if i am rendering is the result is the nose not round:S you can see it on the picture.







Do you know? how i can fix it?

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Old 13-06-2004, 12:10 PM   #2
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I love the model good work. The problems you are getting could be because of the shaders you are using. Did you try rendering the model with no shaders attached to it?
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Old 13-06-2004, 12:46 PM   #3
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if its nurbs you need to up the tessalation
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Old 13-06-2004, 01:14 PM   #4
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Yep. When nurbs get rendered, they're automatically converted to polygons, so you have to increase the tessellation so that when it is converted, it's a whole lot of polygons in order to maintain the smooth look.
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Old 13-06-2004, 02:30 PM   #5
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are you raytracing to get the reflection on the outer material? also you should model a little bit of a rim around the cockpit glass.. : )
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Old 13-06-2004, 02:38 PM   #6
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nice lookin' ship your got there dude
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Old 13-06-2004, 02:40 PM   #7
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Hehhe thnx for al you comments, but where can i find tessellation in maya?

greetz,
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Old 13-06-2004, 02:47 PM   #8
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select the surface and in the attribute editor for the surface go down until you find a tesselation attribute. bring up the U and V factor.
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Old 13-06-2004, 03:32 PM   #9
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Cool looking ship! Nice work!
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Old 13-06-2004, 07:10 PM   #10
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Oke i Think i got it now Thnx for all your help and compilments.

Greetz,
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Old 13-06-2004, 11:27 PM   #11
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Talking

The ship in de space

This is the result

Greetz,
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Old 14-06-2004, 07:28 AM   #12
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the front of the ship should be a lot darker..but its still looking good
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Old 22-06-2004, 04:34 PM   #13
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Hey,

There's an attribute called smooth edge under the shape node->tesselation->options. That should be all you need.

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Old 08-07-2004, 04:15 AM   #14
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set the control vertex which is outside the surface then in attribute editor set the tesseltion
or make it again from starting point :-)
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Old 13-07-2004, 08:24 AM   #15
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yeah
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