Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 16-06-2004, 08:46 AM   #1
caligraphics
Registered User
 
caligraphics's Avatar
 
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Thanks: 0
Thanked 0 Times in 0 Posts
Default Wrinkles

I know its getting tedious, but here is yet another head.

The reason for making this head, is to try to make good looking facial wrinkles for an old man.
When its textured with even more wrinkles this could get pretty nice, but only time will tell. I am only modelling the biggest wrinkles and the rest will be textured.

The head is still symmetrical, so I predict it will look better when the symmetry is removed.

Anyway, its modeled with polygons using CPS without any considderation of quads/tris/n-gons only thing in considderation is to make it look good and to make it work for possible facial animation (not that I have any plans of making the animation).

I have a strange fold at the earlap, but I am gonna look into that soon.

Comments is most appreciated.
Attached Thumbnails
 
__________________
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
caligraphics is offline   Reply With Quote
Old 16-06-2004, 01:23 PM   #2
caligraphics
Registered User
 
caligraphics's Avatar
 
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Thanks: 0
Thanked 0 Times in 0 Posts
Default

More wrinkles added, and the ear thing is fixed..

I think its time to do some asymmetric stuff .. soon anyway..
Attached Thumbnails
 
__________________
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
caligraphics is offline   Reply With Quote
Old 16-06-2004, 01:35 PM   #3
RubberChicken
Subscriber
 
RubberChicken's Avatar
 
Join Date: May 2004
Location: That place with all those people
Posts: 1,041
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Wow thats pretty amazing.... *faints*
__________________
Watch Space Wars at www.3dden.co.uk now!
__________________________

My pin number is XXXX
RubberChicken is offline   Reply With Quote
Old 16-06-2004, 01:58 PM   #4
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Looking nice! The wrinkles under the eyes seem like they should be more round rather than the straight lines in order to follow the radial paths around the eye, if you get me.

Might consider making the jowels hang a little more.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 16-06-2004, 02:04 PM   #5
caligraphics
Registered User
 
caligraphics's Avatar
 
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Thanks: 0
Thanked 0 Times in 0 Posts
Default

RubberChicken : Thanks..

Mike : Jowels .. is that the cheek or the bags under the eyes ?
Perhaps you could draw on the picture what you mean

The curves under his eyes, is actually taken from looking at myself in the mirror, and imagining what would happen when I get older !!! *panic*.. But I think you mean the curves just below the eye, the first dark set of lines ?
__________________
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
caligraphics is offline   Reply With Quote
Old 16-06-2004, 02:11 PM   #6
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Here's a mighty wrinkled fellah:

Jowels are the bags hanging from the cheeks, yeah.
Attached Thumbnails
 
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 16-06-2004, 02:20 PM   #7
caligraphics
Registered User
 
caligraphics's Avatar
 
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Holy s**t !!! Now that is wrinkles.. Ohoy sailor !!!Pass the rum, and I will pass the pipe !!

This is a grea reference for the wrinkles when texturing.. somehow I think it would be to shoot myself in the foot if I was to model them all

Also a cool ref for the eyebrows
__________________
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
caligraphics is offline   Reply With Quote
Old 16-06-2004, 02:25 PM   #8
caligraphics
Registered User
 
caligraphics's Avatar
 
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Thanks: 0
Thanked 0 Times in 0 Posts
Default

ok, jowels hanging a bit more.. so are the ears..

I can see I need to fix his neck a bit - mine is looking too young.
Attached Thumbnails
 
__________________
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
caligraphics is offline   Reply With Quote
Old 16-06-2004, 04:42 PM   #9
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,285
Thanks: 0
Thanked 64 Times in 64 Posts
Default

Awesome Cali... one of you best model to date mate.....
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
Old 16-06-2004, 05:16 PM   #10
caligraphics
Registered User
 
caligraphics's Avatar
 
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks Kurt
__________________
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
caligraphics is offline   Reply With Quote
Old 16-06-2004, 06:16 PM   #11
RubberChicken
Subscriber
 
RubberChicken's Avatar
 
Join Date: May 2004
Location: That place with all those people
Posts: 1,041
Thanks: 0
Thanked 0 Times in 0 Posts
Default

If you put a black cloke on that guy he will look like the emperor from Star Wars
__________________
Watch Space Wars at www.3dden.co.uk now!
__________________________

My pin number is XXXX
RubberChicken is offline   Reply With Quote
Old 16-06-2004, 09:01 PM   #12
ransick
Subscriber
 
ransick's Avatar
 
Join Date: Feb 2004
Location: Amsterdam
Posts: 731
Thanks: 0
Thanked 0 Times in 0 Posts
Default

wow ...amazing stuff you got here caligraphics!
like it allready

one question tho...
I did your cps tut and made some really nice heads out of it...I find it really easy to work with but the only thing that's bottering me is that you can't get a grisp wether the polys are quads or tri or whatever... so how do you still can get a clean mesh to uvmap and texture it ?... Im still in the modeling phase but I quit working with cps cause of this problem.....any suggestions ?

GreeTZz RanSicK
__________________
...
ransick is offline   Reply With Quote
Old 16-06-2004, 09:54 PM   #13
Rubberkidney
Subscriber
 
Rubberkidney's Avatar
 
Join Date: Mar 2004
Posts: 161
Thanks: 0
Thanked 0 Times in 0 Posts
Default

the last one is looking really nice, i love how baggy the cheeks are....only 2 things, the ears seem a little low, and some of the creasing on the forehead looks a little....etched, very hard edge between the smooth skin and where the crease begins...other than that it looks fantastic. : )
Rubberkidney is offline   Reply With Quote
Old 16-06-2004, 11:24 PM   #14
MainlineX
Registered User
 
MainlineX's Avatar
 
Join Date: Jun 2003
Location: Johannesburg
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Great looking head!! Looks really amazing! Keep it up!
__________________

-------------------------------------------
MainlineX is offline   Reply With Quote
Old 17-06-2004, 07:02 AM   #15
caligraphics
Registered User
 
caligraphics's Avatar
 
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Thanks: 0
Thanked 0 Times in 0 Posts
Default

RanSicK : You can see if its quads or tris easily, just look at how the surface is flowing, this has to be checked manually tho. its a question of discipline. You have to be carefull where you split the polys.
Look at the CPS option to turn on/off the wirefram on shaded button. and then you count the edges surrounding a face.. it should be easy to count to 3 - 5

in regards to UV mapping, then you would want to UV map the lowpoly / the base object and CPS should transfer the UVs automatically. If not then use the transfer UVs command.

As always UV mapping is a pain, that is whatever you use polys, subD, or CPS (CPS is polys but in subD style)

CPS is like modeling in Polys and applying a smooth proxy .. so its basicly the same thing with a few things automated.
Unfortunatly , the UV mapping part is not that automated, and you will always have to do that darn UV unwrapping yourself. So you just have to plan where and how you do the projections of the UVs ..

Rubberkidney: Yeah, but remember as you get older your ears will start to drop and ..
__________________
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
caligraphics is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.