Hi guys - apparantly Maya 6.0 is a little buggy in places.
crvOnPoly.mel by Steven T. L. Roselle and updated for maya 6.0 by john_homer does the same job tho with fewer options.
I've attached the updated file which I found on cgtalk.
So for anyone wondering why you might want to use this script, if you're a member of the alias community go to:
Basically it's using a curve with history made from a poly object to control eyelashes. You could make curves from a nurbs surface, made from a subd surface but if you want to use the same technique for a poly model you would want to take a curve from the edges. Well, that's the theory anyway. See if it works...
Check out the subsurfacescattering on my tongue...