How do i go about saving a material/shader that I created in hypershade, to some kind of material/shader library?
I see you can go file -> import, and grab the shaders from a existing .mb file, but say I have 500 textures in that file and I just want to use ONE of them in my new project? I don't want to import them ALL.
just want to save the odd one, and use it again in a later project.
how do I do that?