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Old 20-07-2004, 03:03 PM   #16
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606 polys
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Old 21-07-2004, 08:12 AM   #17
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Im not into the games modeling but isn't that too much for just a head ? cause if the head is allready that than what would the body be ? ...just guessing cracker...don't know anything about that at all :p

hey blomkaal...I wanted to shout that it was a GO! but I couldn't help seeing some unstable mesh on the plate... I think you know what I mean...so maybe some tweaking..but the detail is good tho so no need to adjust more

keep it rollin' dude
catch ya later
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Old 21-07-2004, 08:23 AM   #18
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Na its not too many, I've seen some of the models used in the games my company have done and some of the heads are 2000 polys
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Old 21-07-2004, 11:45 AM   #19
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@Ransick yeah I know, that damn titty decoration is giving me a lot of tris, and when I split along the edge it got kinda messed up...

@Cracker what total count are you aiming for? I don't know anything about game modelling either, but I'd really like to learn... Been thinking about trying to make my own UT model, but I'm definetly gonna finish this chick first... Maybe even making a her as a UT model
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Old 21-07-2004, 11:54 AM   #20
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I'm actually working on something else at the mo but when I get round to finishing it I want to aim for around 2000-3000 polys.

i dont know a huge amount about modeling for games but I am learning

and it helps working for a games company
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Old 21-07-2004, 11:58 AM   #21
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Yeah I can imagine

I really wanna get into game modelling as well...
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Old 21-07-2004, 12:22 PM   #22
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Here's another update, just to get a little back on topic



Made the cloth on the body and the arms... Not too satisfied with it though
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Old 21-07-2004, 01:35 PM   #23
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And another one:

Added the loincloth, still needs to be combined though...

Front:



Back:

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Old 21-07-2004, 02:52 PM   #24
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Another update: added the skirt...

Front:



Back:

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Old 27-07-2004, 04:03 AM   #25
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Hallloo... nice people... I was just surfing around, looking for Michel Roger's (awesome) arts, then I fell here...

You're doing some very nice things... motivated me to try starting this great routine. Although I'll try to model her completely naked (not me, but the girl :-)

(Do you thing she is "redhead" down there too?!?!?)
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Old 27-07-2004, 10:07 PM   #26
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nice updates blomkaal! good going! Im can imagen that the engine nowadays can handle much higher poly models... I generly want to aim for highpoly models but I think I will give it a go for making also a low res model for UT !! would be fun on some of the lanpartys I trow ones in a while
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Old 29-07-2004, 02:14 AM   #27
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It's been a while, so I thought I'd start out on the sword. Here's a shot of the handle so far:



Cheers!
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Old 29-07-2004, 02:27 AM   #28
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I've been away for a while but this is good stuff.

Keep it up!
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Old 29-07-2004, 03:14 AM   #29
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Yeah I know, I think Ransick's RTL link made me wanna continue it

Well, it's about 4:15 in the morning, so I guess I'd better head off to bed... But of course I've got one last update for tonight

Finished the handle:



BTW, I love your soldier bot Doc

Cheers
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Old 29-07-2004, 04:04 PM   #30
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And another update: Modelled the blade and added some edges to sharpen the handle up a bit...





I think this baby is ready for some textures...
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