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Old 26-07-2004, 09:07 PM   #1
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Default Modeling Technique Tips

I am in the midst of a project that requires me to model an american style football helmet. any tips on how to do this using Polys?
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Old 26-07-2004, 09:16 PM   #2
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box modeling.
then convert to subD
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Old 26-07-2004, 09:42 PM   #3
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thanks for that tip. I've begun box modeling, can you elaborate on the benefits to converting over to sub-d's?
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Old 27-07-2004, 01:08 AM   #4
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subD's are spline based, so they look almost as good as nurbs. other advantage, they retain UV's from low rez poly object, and u can use that same lorez object to use as an influence object. (i.e. wrap deformer)
and u don't have to heavy geometry, since the subDwill be from a low rez poly
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