Joining two halves of a smooth proxy model. How?
I've designed a character with smooth proxy modeling, so I have my cage, and my smooth proxy, and their instanced mirrors that show what my complete model looks like. I want to complete my model and make it just one mesh. I don't know much about smooth proxy objects, and I don't understand whether the cage object is the "real" object, or if the smooth proxy inside it is. I am wondering if I am supposed to mirror the cage and join it and then smooth, or mirror the smooth proxy and join that.
Any help would be GREAT.