This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
really nice... i like it, maybe it would be nice to add some texture to the wall, instead of paint... i doesnt look real. but, all the rest i like it....
is this nurbs? poly?
god, this looks amazing, just the roof at the left top corner, hm.. i dont see the error, but, it seems like something isnt working right there...
It needs bumo and a little bit of dirt/noise in it. Its to clean. Even a new house has some sort of ageing in it to a point.
Awsome work all the same though.
Well done
Ben
Thanks Peltra,thats a ramp shader with a noise texture attached in the white color slot,here is a wireframe view of the scene
the plants,flowers..etc are paint fx
I really like the picture. How did you do the bushes, they look like sprites? Why are they triangulated?
The roof tiles look a little too perfect, maybe some dirt or bump, If they are supposed to be like the real ones then they should have a little thickness to them and a more baked clay look.
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