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Old 09-08-2004, 08:55 PM   #31
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and another...
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Old 09-08-2004, 08:57 PM   #32
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and wireframe, with a twist...
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Old 09-08-2004, 09:10 PM   #33
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thats really cool mate. good job.
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Old 09-08-2004, 09:17 PM   #34
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cheers dude, althou most of the credit should go to Jsprogg for steering me on the right path...
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Old 10-08-2004, 03:11 AM   #35
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wow thats crazy man how is everything so perfectly alligned
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Old 10-08-2004, 03:20 AM   #36
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My main critique is that the creature doesn't appear to have an infastructure... skeleton, muscles, etc. It almost would appear to be made of dough, if you take my meaning.

You've definitely improved your use of geometry. No see if you can improve the form. Add muscle details and such.

Keep it up! :tup:
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Old 10-08-2004, 09:26 AM   #37
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ok boss man, he'll be on a protien shake and steroid diet today...this is why i should have used some kinda ref ...nevermind
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Old 10-08-2004, 07:38 PM   #38
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udate city here...
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Old 10-08-2004, 07:45 PM   #39
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he has lost his back legs... he was TOO much like a modern day crock, and since they came from the sea, i have removed them so its more like a swimming "sharkodile", as that will be the environment i will create, underwater... but i have to finish him off first...
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Old 10-08-2004, 09:28 PM   #40
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Looking much better now, muscely crock thingy
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Old 10-08-2004, 09:31 PM   #41
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cheers RC
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Old 12-08-2004, 03:15 PM   #42
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a quick update, started a bit of the scene, but not owt special
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Old 12-08-2004, 03:19 PM   #43
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angler fish?>?>?>?>
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Old 12-08-2004, 03:31 PM   #44
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Really nice, I like the idea of the crock thing eating a fish. 1 miner comment tho, try and make the crock texture differ from the fish a bit more.
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Old 12-08-2004, 03:34 PM   #45
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cheers dude,

it's not actually a texture it was just an attempt at diffusing light, and it came out like a texture, strange eh?
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