Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 26-09-2002 , 05:04 AM
sedric's Avatar
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Join Date: Jun 2002
Posts: 10

trim/fillet trouble

hello fellas, i have a nurbs modelling question relating to cars and filleting.

i have filletted these surfaces and everything seems cool, but in the perspective and render views, i see these small areas where things dont line up. i seem to get these little slivery areas between the surfaces,

user added image


user added image


how do i get rid of these? they really ruin the look if the panel... i have already played with the surface tesselation, and that didnt seem to help much.....how do i do it?

thanks a lot for you help,

sedric :banana:

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