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Old 23-08-2004, 05:27 AM   #1
Tzeentch
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Default Warhammer 40k Defiler

So inspired by Trey's Dreadnought (you = awesome, btw), I'm gonna give a Chaos Defiler a shot. C&C welcome (although there really isn't much to critique right now).

Here's the target object:



And my progress thus far:
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Old 23-08-2004, 10:55 PM   #2
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The lastest progress as of today:

C&C welcome (especially hints on how to set up the render to get more of the geometry to be apparent w/o switching materials)
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Old 24-08-2004, 01:38 AM   #3
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Oh god! We have to make an animation of the two fighting each others... My friend is also a WH40K fan and made a rhino, seems like WH is good inspiration!

For render, look at the 'whiteout' thread. Vlads give a nice way to setup the lighting.
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Old 24-08-2004, 02:33 AM   #4
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:-/ I don't think my knifed foot is gonna win against his Dreadnought..... I've also got plans in the works to do my Greater Deamon, the Lord of Change in Maya. But that's a long way off.
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Old 24-08-2004, 03:42 AM   #5
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Tonights work:

All C&C welcome and encouraged, as usual. 8-) That dreadnought had better watch out---'cause now it's got TWO knives....bwahahahaha!
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Old 24-08-2004, 03:56 PM   #6
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Good start Tzeentch!

Looks like I'll have to add some close quarter weapons to the Dreadnought!

You've got a good reference image - Its a very detailed model - any thoughts on the workflow, high poly or low poly?

Cheers,
Trev
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Old 24-08-2004, 04:56 PM   #7
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Good start, cant wait to see more.
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Old 24-08-2004, 05:10 PM   #8
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I have a better reference than that, I've got the model itself sitting six inches from my keyboard--lol. Otherwise I'd never be able to get all the shapes.

Because of the sheer detail and nature of the model, I'm trying to keep the polycount as low as possible. Most of the detail comes from extremely small extrusions that serve as banding on the armor, or pipes/electrical/hydraulic systems. I'm trying to clean up the edges as much as possible...the only exception to this is on the blades, where I smoothed them down to subdivision level 2 and deformed them with a lattice to get the appropriate curvature and a sharp look. I'll put a pick of the wire mesh up next time I post with some progress on it.

Later man,

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Old 25-08-2004, 04:59 AM   #9
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So I lied about the pic of the wire mesh tonight....sue me. 8-)

Here's tonight's progress:
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Old 26-08-2004, 02:57 AM   #10
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Tonight's work:

Just a few more adjustments + the plate of armor and the legs will be done.
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Old 26-08-2004, 11:08 PM   #11
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The finished leg... C&C Welcome. 8-)
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Old 26-08-2004, 11:09 PM   #12
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And another image. 8-)
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Old 27-08-2004, 10:14 PM   #13
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The underside of the Defiler with intermediate detail added:
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Old 28-08-2004, 02:16 PM   #14
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Animating two of those fighting would be amazing.....model looks great so far....keep it up
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Old 28-08-2004, 02:34 PM   #15
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Its looking good Tzeentch!

Can the lower leg section move freely on the 'knee' pivot without interfering with the upper leg section?

I had to adjust the knee on my Dreadnought when I was testing, as the way the model was built restricted movement! It could do dainty pigeon steps though!!

Cheers
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