I have a better reference than that, I've got the model itself sitting six inches from my keyboard--lol. Otherwise I'd never be able to get all the shapes.
Because of the sheer detail and nature of the model, I'm trying to keep the polycount as low as possible. Most of the detail comes from extremely small extrusions that serve as banding on the armor, or pipes/electrical/hydraulic systems. I'm trying to clean up the edges as much as possible...the only exception to this is on the blades, where I smoothed them down to subdivision level 2 and deformed them with a lattice to get the appropriate curvature and a sharp look. I'll put a pick of the wire mesh up next time I post with some progress on it.
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