Well, Im actually moving from MAX to MAYA and in some cases I try to find some common tools or procedures to ease my learning.
In this case, Im trying to find in maya a kinda deformer like one called Noise in MAX. I cannot find a similar deformer in maya. I was searching but there are no deformers like that.
The question so could be: how can I add noise directly to a surface... I mean, randomize vertex position, to get a look, for example like a stone, or ground, or any irregular surface? something like noise modifier in 3DSMAX...
Thanks a lot in advance buddies.
...I just wanna learn...