alpha mask imported texture file
I have imported a .tiff file. It was a font character created in Illustrator and exported as .eps. It was then opened in Photoshop and, selected and had a mask applied to it. It was then saved as a .tiff file, placed in the 'source images' project folder and imported into Maya using the attributes editor/bump map/file option. It was assigned to a nurbs plane ok, but the alpha channel has not seemed to have worked. The font character is visible but so is the surrounding nurbes plane when rendered. I have 'alpha channel mask' switched on in my render globals. I think i may have gone wrong somewhere in the photoshop mask secion of the process. I went back to photoshop and inversed the mask selection but this was no help.
Can anyone suggest something, please.