Question: I've been breaking up the Geometry of the Bearcat into parts at various prominent seams on the plane instead of just making one single mesh. It reduces the number of polies I have to move around if I want to make drastic changes, but I'm wondering if professionals in the film and game industries would frown upon not having a single high-poly mesh for this model.
On the upside, I'm pretty excited about how much easier High Poly modeling has gotten for me in the past few days. Working in the game industry for the past three years has retarded my other skills.
Comments and Critiques so far? I'll be finishing up the wings, legs and armaments shortly.